![]() ![]() ![]() Fixed the particle system reset in client/cl_team.c so that it uses a.Includes all the previous patches, plus the following: other notes UFOAI TD1 Revision 27 - Bug fixes and minor improvementsīinaries.patch 01: zoom out, first person, minimum skill.patch 02: lots of improvements, thanks to Rob Rendell!.Revision 20: lots of improvements, windows and linux binaries now available.Revision 27: bug fixes and minor improvements.An explanation of how to use gimp and imagemagick to edit tga files.First, Olle Kallander wrote an excellent book describing the Quake2 API and second, Is a very good thing for at least two reasons. Uses the Quake 2 code released by Id several years ago under the GNU General Public License. UFO Alien Invasion (UFO AI) is an XCOM tribute game. Update: New version uploaded, bolter/EM rifle antimatter bullets will now explode when they hit aliens.UFO Alien Invasion Hacks UFO Alien Invasion Hacking Alternatively start the game as normal, then pull down the console using ~ and type fs_mod superhumans to load the mod.Run the game with the command line switch set fs_gamedir superhumans (or whatever name you called it).Open up the 1superhumans.pk3 file (using 7-zip or PakScape) and copy out the ufos folder into that subdirectory.In the mods sub-directory, created another subdirectory called superhumans (or whatever name you want this mod to have).Create a sub-directory in your UFOAI install directory called mods (if you have not done so already for a previous mod). ![]() To uninstall just move it somewhere else or delete it. Just put the 1superhumans.pk3 file in your base sub-directory (and base is in your UFOAI install directory).įor example, the path to the file on my Windows system is: C:\Program Files\UFOAI-2.5\base\1superhumans.pk3 How to install / uninstall this mod: 2 ways Stand alone radar towers now have greater radar range, similar to the basic base radar, with more tracking rage.Your starting base has a better layout for defence.Base buildings are faster to build and have more storage room inside.The medikit can heal from a distance too.The stun rod now shoots stun beams so you don't have to be standing beside the thing you want to stun.However, it does not work well indoors because it will hit the ceiling. Grenade launcher now launches high trajectory grenades, enabling you to shoot over hills and low buildings to hit aliens hiding in defilade.Be careful not to shoot civilians or your own troops through walls when shooting aliens. Bolter and Coilgun can shoot through even more walls than heavy laser.The pistol now fits on belts like the machine pistol.They are instead used for making the assault rifle, sniper rifle, and pistol fire like the laser versions. D-F clips are not used for laser guns.You may want to turn it off by opening your base view and clicking on the laser building and turning off auto fire if you want UFOs to land undamaged or attack your base so you can defend it. The base laser cannon will shoot down any UFO that flies within range.The aircraft laser cannon is the only weapon you will ever need to mount on your aircraft.They shoot through walls (the bigger the gun, the more walls). They are like the XCOM ones which need no clips. So can the sniper rifle (both shot types). The assault rifle aimed shot can go through more walls.The shotgun can shoot through thin walls, fences etc.You won't want to use them as human weapons are better. After stealing them from dead aliens, just keep one for researching and sell the rest. Alien guns can earn you a lot of money when you sell them.It does not add any new objects, just modifies specs for weapons, craft, base buildings in the game to make the humans super powered. It gives the humans many advantages and seriously unbalances the game. If you like your games hard and challenging, this mod is not for you. ![]()
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